![proportional falloff blender not doing whole donut proportional falloff blender not doing whole donut](https://i.stack.imgur.com/TBEhQ.png)
Usually, you’ll leave it on median point, though in some cases you’ll need to change it. A pivot point is a specific point in relation to which a given object moves. “move”) in relation to? Is it in relation to its global position (“Global”), your camera (“View”), or something else? Your transform type is how you’re manipulating objects, faces, vertices, and so on. Other tools are contextual, like various sculpting techniques, extruding faces, and so on.
![proportional falloff blender not doing whole donut proportional falloff blender not doing whole donut](https://jeremypedersen.com/images/blender/02_media/proportional.png)
Selection mode and transform tools are available in both Object and Edit mode. The toolbar on the left changes contextually based on the mode you’re in. The image above shows what’s most important in your scene. It’s handy to view an animation in context while you’re working on it. Animation splits your interface, showing you your scene without overlays.UV editing splits your interface, allowing you to see a UV map on the left.Scultpting removes the lower panel and overlays to allow you to focus on the shape of a sculpt.
![proportional falloff blender not doing whole donut proportional falloff blender not doing whole donut](https://art.ngfiles.com/images/1402000/1402444_rainnxyz_3d-blender-donut.png)